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20112026
most citedCross-Entropy Clustering

76 citations · 257 across the 98 of their papers we have counts for

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Showing 2024 · cs.CVShow all

11 papers · 2 filters

cs.CV2024★ 4 cited

VeGaS: Video Gaussian Splatting

Weronika Smolak-Dyżewska, Dawid Malarz, Kornel Howil +3

Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to tra…

cs.CV2024

Neural Surface Priors for Editable Gaussian Splatting

Jakub Szymkowiak, Weronika Jakubowska, Dawid Malarz +5

In computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method tha…

cs.CV2024

PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy

Joanna Kaleta, Weronika Smolak-Dyżewska, Dawid Malarz +3

Endoluminal endoscopic procedures are essential for diagnosing colorectal cancer and other severe conditions in the digestive tract, urogenital system, and airways. 3D reconstructi…

cs.CV2024

AutoLoRA: AutoGuidance Meets Low-Rank Adaptation for Diffusion Models

Artur Kasymov, Marcin Sendera, Michał Stypułkowski +2

Low-rank adaptation (LoRA) is a fine-tuning technique that can be applied to conditional generative diffusion models. LoRA utilizes a small number of context examples to adapt the…

cs.CV2024★ 1 cited

MiraGe: Editable 2D Images using Gaussian Splatting

Joanna Waczyńska, Tomasz Szczepanik, Piotr Borycki +3

Implicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neur…

cs.CV2024

GASP: Gaussian Splatting for Physic-Based Simulations

Piotr Borycki, Weronika Smolak, Joanna Waczyńska +3

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques su…

cs.CV2024

GeoGuide: Geometric guidance of diffusion models

Mateusz Poleski, Jacek Tabor, Przemysław Spurek

Diffusion models are among the most effective methods for image generation. This is in particular because, unlike GANs, they can be easily conditioned during training to produce el…

cs.CV2024★ 2 cited

D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup

Joanna Waczyńska, Piotr Borycki, Joanna Kaleta +2

Over the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). Such solutions use GS to represent the scene's struct…

cs.CV2024

HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation

Paweł Batorski, Dawid Malarz, Marcin Przewięźlikowski +3

Neural radiance fields (NeRFs) are a widely accepted standard for synthesizing new 3D object views from a small number of base images. However, NeRFs have limited generalization pr…

cs.CV2024★ 1 cited

Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation

Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik +3

Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs)…

cs.CV2024

GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja +2

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions…