76 citations · 257 across the 98 of their papers we have counts for
4 papers · 2 filters
HyperCube: Implicit Field Representations of Voxelized 3D Models
Magdalena Proszewska, Marcin Mazur, Tomasz Trzciński +1
Recently introduced implicit field representations offer an effective way of generating 3D object shapes. They leverage implicit decoder trained to take a 3D point coordinate conca…
HyperColor: A HyperNetwork Approach for Synthesizing Auto-colored 3D Models for Game Scenes Population
Ivan Kostiuk, Przemysław Stachura, Sławomir K. Tadeja +2
Designing a 3D game scene is a tedious task that often requires a substantial amount of work. Typically, this task involves synthesis, coloring, and placement of 3D models within t…
HyperPocket: Generative Point Cloud Completion
Przemysław Spurek, Artur Kasymov, Marcin Mazur +5
Scanning real-life scenes with modern registration devices typically give incomplete point cloud representations, mostly due to the limitations of the scanning process and 3D occlu…
Modeling 3D Surface Manifolds with a Locally Conditioned Atlas
Przemysław Spurek, Sebastian Winczowski, Maciej Zięba +3
Recently proposed 3D object reconstruction methods represent a mesh with an atlas - a set of planar patches approximating the surface. However, their application in a real-world sc…