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20152023
most citedCrowded Scene Analysis: A Survey

486 citations · 1.3k across the 48 of their papers we have counts for

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48 papers · 1 filter

cs.CV2023

SieveNet: Selecting Point-Based Features for Mesh Networks

Shengchao Yuan, Yishun Dou, Rui Shi +2

Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances…

cs.CV2023

FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly

Yuhan Li, Yishun Dou, Yue Shi +5

While text-3D editing has made significant strides in leveraging score distillation sampling, emerging approaches still fall short in delivering separable, precise and consistent o…

cs.CV20235 cited

Omni Aggregation Networks for Lightweight Image Super-Resolution

Hang Wang, Xuanhong Chen, Bingbing Ni +2

While lightweight ViT framework has made tremendous progress in image super-resolution, its uni-dimensional self-attention modeling, as well as homogeneous aggregation scheme, limi…

cs.CV20231 cited

Inferring Fluid Dynamics via Inverse Rendering

Jinxian Liu, Ye Chen, Bingbing Ni +2

Humans have a strong intuitive understanding of physical processes such as fluid falling by just a glimpse of such a scene picture, i.e., quickly derived from our immersive visual…

cs.CV2023

3DQD: Generalized Deep 3D Shape Prior via Part-Discretized Diffusion Process

Yuhan Li, Yishun Dou, Xuanhong Chen +4

We develop a generalized 3D shape generation prior model, tailored for multiple 3D tasks including unconditional shape generation, point cloud completion, and cross-modality shape…

cs.CV20231 cited

Frequency-Modulated Point Cloud Rendering with Easy Editing

Yi Zhang, Xiaoyang Huang, Bingbing Ni +2

We develop an effective point cloud rendering pipeline for novel view synthesis, which enables high fidelity local detail reconstruction, real-time rendering and user-friendly edit…