486 citations · 1.3k across the 48 of their papers we have counts for
48 papers · 1 filter
SieveNet: Selecting Point-Based Features for Mesh Networks
Shengchao Yuan, Yishun Dou, Rui Shi +2
Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances…
FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly
Yuhan Li, Yishun Dou, Yue Shi +5
While text-3D editing has made significant strides in leveraging score distillation sampling, emerging approaches still fall short in delivering separable, precise and consistent o…
Omni Aggregation Networks for Lightweight Image Super-Resolution
Hang Wang, Xuanhong Chen, Bingbing Ni +2
While lightweight ViT framework has made tremendous progress in image super-resolution, its uni-dimensional self-attention modeling, as well as homogeneous aggregation scheme, limi…
Inferring Fluid Dynamics via Inverse Rendering
Jinxian Liu, Ye Chen, Bingbing Ni +2
Humans have a strong intuitive understanding of physical processes such as fluid falling by just a glimpse of such a scene picture, i.e., quickly derived from our immersive visual…
3DQD: Generalized Deep 3D Shape Prior via Part-Discretized Diffusion Process
Yuhan Li, Yishun Dou, Xuanhong Chen +4
We develop a generalized 3D shape generation prior model, tailored for multiple 3D tasks including unconditional shape generation, point cloud completion, and cross-modality shape…
Frequency-Modulated Point Cloud Rendering with Easy Editing
Yi Zhang, Xiaoyang Huang, Bingbing Ni +2
We develop an effective point cloud rendering pipeline for novel view synthesis, which enables high fidelity local detail reconstruction, real-time rendering and user-friendly edit…