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20112022
most citedLearning Representations and Generative Models for 3D Point Clouds

527 citations · 1.7k across the 34 of their papers we have counts for

collaborators

35 papers

cs.LG2022★ 6 cited

A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games

Samuel Sokota, Ryan D'Orazio, J. Zico Kolter +5

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is dem…

math.OC2022★ 1 cited

Gradient Descent Is Optimal Under Lower Restricted Secant Inequality And Upper Error Bound

Charles Guille-Escuret, Adam Ibrahim, Baptiste Goujaud +1

The study of first-order optimization is sensitive to the assumptions made on the objective functions. These assumptions induce complexity classes which play a key role in worst-ca…

cs.LG2021

Convergence Analysis and Implicit Regularization of Feedback Alignment for Deep Linear Networks

Manuela Girotti, Ioannis Mitliagkas, Gauthier Gidel

We theoretically analyze the Feedback Alignment (FA) algorithm, an efficient alternative to backpropagation for training neural networks. We provide convergence guarantees with rat…

cs.LG2021★ 2 cited

Stochastic Gradient Descent-Ascent and Consensus Optimization for Smooth Games: Convergence Analysis under Expected Co-coercivity

Nicolas Loizou, Hugo Berard, Gauthier Gidel +2

Two of the most prominent algorithms for solving unconstrained smooth games are the classical stochastic gradient descent-ascent (SGDA) and the recently introduced stochastic conse…

cs.LG2020★ 2 cited

A Study of Condition Numbers for First-Order Optimization

Charles Guille-Escuret, Baptiste Goujaud, Manuela Girotti +1

The study of first-order optimization algorithms (FOA) typically starts with assumptions on the objective functions, most commonly smoothness and strong convexity. These metrics ar…

cs.LG2020★ 29 cited

Adversarial score matching and improved sampling for image generation

Alexia Jolicoeur-Martineau, Rémi Piché-Taillefer, Rémi Tachet des Combes +1

Denoising Score Matching with Annealed Langevin Sampling (DSM-ALS) has recently found success in generative modeling. The approach works by first training a neural network to estim…

cs.LG2020

LEAD: Min-Max Optimization from a Physical Perspective

Reyhane Askari Hemmat, Amartya Mitra, Guillaume Lajoie +1

Adversarial formulations such as generative adversarial networks (GANs) have rekindled interest in two-player min-max games. A central obstacle in the optimization of such games is…

cs.LG2020★ 4 cited

In Search of Robust Measures of Generalization

Gintare Karolina Dziugaite, Alexandre Drouin, Brady Neal +5

One of the principal scientific challenges in deep learning is explaining generalization, i.e., why the particular way the community now trains networks to achieve small training e…

cs.LG2020★ 15 cited

Stochastic Hamiltonian Gradient Methods for Smooth Games

Nicolas Loizou, Hugo Berard, Alexia Jolicoeur-Martineau +3

The success of adversarial formulations in machine learning has brought renewed motivation for smooth games. In this work, we focus on the class of stochastic Hamiltonian methods a…

cs.LG2020★ 20 cited

Accelerating Smooth Games by Manipulating Spectral Shapes

Waïss Azizian, Damien Scieur, Ioannis Mitliagkas +2

We use matrix iteration theory to characterize acceleration in smooth games. We define the spectral shape of a family of games as the set containing all eigenvalues of the Jacobian…

cs.LG2019★ 87 cited

Generalizing to unseen domains via distribution matching

Isabela Albuquerque, João Monteiro, Mohammad Darvishi +2

Supervised learning results typically rely on assumptions of i.i.d. data. Unfortunately, those assumptions are commonly violated in practice. In this work, we tackle such problem b…

cs.LG2019★ 2 cited

Gradient penalty from a maximum margin perspective

Alexia Jolicoeur-Martineau, Ioannis Mitliagkas

A popular heuristic for improved performance in Generative adversarial networks (GANs) is to use some form of gradient penalty on the discriminator. This gradient penalty was origi…

cs.LG2019★ 12 cited

Reducing the variance in online optimization by transporting past gradients

Sébastien M. R. Arnold, Pierre-Antoine Manzagol, Reza Babanezhad +2

Most stochastic optimization methods use gradients once before discarding them. While variance reduction methods have shown that reusing past gradients can be beneficial when there…

cs.LG2019★ 25 cited

Linear Lower Bounds and Conditioning of Differentiable Games

Adam Ibrahim, Waïss Azizian, Gauthier Gidel +1

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and up…

cs.LG2019★ 4 cited

A Tight and Unified Analysis of Gradient-Based Methods for a Whole Spectrum of Games

Waïss Azizian, Ioannis Mitliagkas, Simon Lacoste-Julien +1

We consider differentiable games where the goal is to find a Nash equilibrium. The machine learning community has recently started using variants of the gradient method (GD). Prime…

cs.LG2019

State-Reification Networks: Improving Generalization by Modeling the Distribution of Hidden Representations

Alex Lamb, Jonathan Binas, Anirudh Goyal +5

Machine learning promises methods that generalize well from finite labeled data. However, the brittleness of existing neural net approaches is revealed by notable failures, such as…

cs.LG2019★ 20 cited

MLSys: The New Frontier of Machine Learning Systems

Alexander Ratner, Dan Alistarh, Gustavo Alonso +66

Machine learning (ML) techniques are enjoying rapidly increasing adoption. However, designing and implementing the systems that support ML models in real-world deployments remains…

cs.LG2019★ 25 cited

Multi-objective training of Generative Adversarial Networks with multiple discriminators

Isabela Albuquerque, João Monteiro, Thang Doan +3

Recent literature has demonstrated promising results for training Generative Adversarial Networks by employing a set of discriminators, in contrast to the traditional game involvin…

cs.LG2018★ 67 cited

A Modern Take on the Bias-Variance Tradeoff in Neural Networks

Brady Neal, Sarthak Mittal, Aristide Baratin +4

The bias-variance tradeoff tells us that as model complexity increases, bias falls and variances increases, leading to a U-shaped test error curve. However, recent empirical result…

stat.ML2018★ 12 cited

h-detach: Modifying the LSTM Gradient Towards Better Optimization

Devansh Arpit, Bhargav Kanuparthi, Giancarlo Kerg +3

Recurrent neural networks are known for their notorious exploding and vanishing gradient problem (EVGP). This problem becomes more evident in tasks where the information needed to…

cs.LG2018★ 16 cited

Negative Momentum for Improved Game Dynamics

Gauthier Gidel, Reyhane Askari Hemmat, Mohammad Pezeshki +4

Games generalize the single-objective optimization paradigm by introducing different objective functions for different players. Differentiable games often proceed by simultaneous o…

stat.ML2018★ 470 cited

Manifold Mixup: Better Representations by Interpolating Hidden States

Vikas Verma, Alex Lamb, Christopher Beckham +5

Deep neural networks excel at learning the training data, but often provide incorrect and confident predictions when evaluated on slightly different test examples. This includes di…

stat.ML2018★ 29 cited

Fortified Networks: Improving the Robustness of Deep Networks by Modeling the Manifold of Hidden Representations

Alex Lamb, Jonathan Binas, Anirudh Goyal +4

Deep networks have achieved impressive results across a variety of important tasks. However a known weakness is a failure to perform well when evaluated on data which differ from t…

cs.PF2017★ 19 cited

Deep Learning at 15PF: Supervised and Semi-Supervised Classification for Scientific Data

Thorsten Kurth, Jian Zhang, Nadathur Satish +12

This paper presents the first, 15-PetaFLOP Deep Learning system for solving scientific pattern classification problems on contemporary HPC architectures. We develop supervised conv…