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20242026
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cs.CV2025

Sketch-guided Cage-based 3D Gaussian Splatting Deformation

Tianhao Xie, Noam Aigerman, Eugene Belilovsky +1

3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems ha…

cs.CV2025

MeshUp: Multi-Target Mesh Deformation via Blended Score Distillation

Hyunwoo Kim, Itai Lang, Noam Aigerman +3

We propose MeshUp, a technique that deforms a 3D mesh towards multiple target concepts, and intuitively controls the region where each concept is expressed. Conveniently, the conce…

cs.CV2024

Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects

Amir Barda, Matheus Gadelha, Vladimir G. Kim +3

We propose a generative technique to edit 3D shapes, represented as meshes, NeRFs, or Gaussian Splats, in approximately 3 seconds, without the need for running an SDS type of optim…

cs.CV2024

DECOLLAGE: 3D Detailization by Controllable, Localized, and Learned Geometry Enhancement

Qimin Chen, Zhiqin Chen, Vladimir G. Kim +3

We present a 3D modeling method which enables end-users to refine or detailize 3D shapes using machine learning, expanding the capabilities of AI-assisted 3D content creation. Give…

cs.CV2024

Temporal Residual Jacobians For Rig-free Motion Transfer

Sanjeev Muralikrishnan, Niladri Shekhar Dutt, Siddhartha Chaudhuri +4

We introduce Temporal Residual Jacobians as a novel representation to enable data-driven motion transfer. Our approach does not assume access to any rigging or intermediate shape k…

cs.CV2024

TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations

Bo Sun, Thibault Groueix, Chen Song +2

This work proposes a novel representation of injective deformations of 3D space, which overcomes existing limitations of injective methods: inaccuracy, lack of robustness, and inco…