collaborators

6 papers

cs.CV2025

Towards Fast and Scalable Normal Integration using Continuous Components

Francesco Milano, Jen Jen Chung, Lionel Ott +1

Surface normal integration is a fundamental problem in computer vision, dealing with the objective of reconstructing a surface from its corresponding normal map. Existing approache…

cs.CV2025

Discontinuity-aware Normal Integration for Generic Central Camera Models

Francesco Milano, Manuel López-Antequera, Naina Dhingra +2

Recovering a 3D surface from its surface normal map, a problem known as normal integration, is a key component for photometric shape reconstruction techniques such as shape-from-sh…

cs.RO2025

CueLearner: Bootstrapping and local policy adaptation from relative feedback

Giulio Schiavi, Andrei Cramariuc, Lionel Ott +1

Human guidance has emerged as a powerful tool for enhancing reinforcement learning (RL). However, conventional forms of guidance such as demonstrations or binary scalar feedback ca…

cs.RO2025

Learning Affordances from Interactive Exploration using an Object-level Map

Paula Wulkop, Halil Umut Özdemir, Antonia Hüfner +3

Many robotic tasks in real-world environments require physical interactions with an object such as pick up or push. For successful interactions, the robot needs to know the object'…

cs.CV2024

Zero123-6D: Zero-shot Novel View Synthesis for RGB Category-level 6D Pose Estimation

Francesco Di Felice, Alberto Remus, Stefano Gasperini +5

Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of f…

cs.CV2024

NeuSurfEmb: A Complete Pipeline for Dense Correspondence-based 6D Object Pose Estimation without CAD Models

Francesco Milano, Jen Jen Chung, Hermann Blum +2

State-of-the-art approaches for 6D object pose estimation assume the availability of CAD models and require the user to manually set up physically-based rendering (PBR) pipelines f…