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20032022
most citedCombining Independent Modules to Solve Multiple-choice Synonym and Analogy Problems

136 citations · 331 across the 18 of their papers we have counts for

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13 papers · 1 filter

cs.HC202161 cited

Screen Parsing: Towards Reverse Engineering of UI Models from Screenshots

Jason Wu, Xiaoyi Zhang, Jeff Nichols +1

Automated understanding of user interfaces (UIs) from their pixels can improve accessibility, enable task automation, and facilitate interface design without relying on developers…

cs.HC2021

When Can Accessibility Help?: An Exploration of Accessibility Feature Recommendation on Mobile Devices

Jason Wu, Gabriel Reyes, Sam C. White +2

Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing…

cs.HC20212 cited

Say It All: Feedback for Improving Non-Visual Presentation Accessibility

Yi-Hao Peng, JiWoong Jang, Jeffrey P. Bigham +1

Presenters commonly use slides as visual aids for informative talks. When presenters fail to verbally describe the content on their slides, blind and visually impaired audience mem…

cs.HC20213 cited

Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels

Xiaoyi Zhang, Lilian de Greef, Amanda Swearngin +9

Many accessibility features available on mobile platforms require applications (apps) to provide complete and accurate metadata describing user interface (UI) components. Unfortuna…

cs.HC2020

The Challenges of Crowd Workers in Rural and Urban America

Claudia Flores-Saviaga, Yuwen Li, Benjamin V. Hanrahan +2

Crowd work has the potential of helping the financial recovery of regions traditionally plagued by a lack of economic opportunities, e.g., rural areas. However, we currently have l…

cs.HC2020

Making Mobile Augmented Reality Applications Accessible

Jaylin Herskovitz, Jason Wu, Samuel White +4

Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is cha…