4 papers
TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond
Yifei Zeng, Yajie Bao, Jiachen Qian +7
Prevailing 3D texture generation methods, which often rely on multi-view fusion, are frequently hindered by inter-view inconsistencies and incomplete coverage of complex surfaces,…
ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes
Jian Gao, Mengqi Yuan, Yifei Zeng +8
Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields ca…
TeRA: Rethinking Text-guided Realistic 3D Avatar Generation
Yanwen Wang, Yiyu Zhuang, Jiawei Zhang +5
In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D gener…
Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention
Shuang Wu, Youtian Lin, Feihu Zhang +8
Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges. We introduc…