1 citations · 1 across the 6 of their papers we have counts for
3 papers · 1 filter
Gamification with Purpose: What Learners Prefer to Motivate Their Learning
Kai Marquardt, Mona Schulz, Anne Koziolek +1
This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphas…
An Experience Report on a Pedagogically Controlled, Curriculum-Constrained AI Tutor for SE Education
Lucia Happe, Dominik Fuchß, Luca Hüttner +2
The integration of artificial intelligence (AI) into education continues to evoke both promise and skepticism. While past waves of technological optimism often fell short, recent a…
Measuring Computer Science Enthusiasm: A Questionnaire-Based Analysis of Age and Gender Effects on Students' Interest
Kai Marquardt, Robert Hanak, Anne Koziolek +1
This study examines how age and gender independently shape adolescents' interest in computer science (CS) education. Building on the Person-Object Theory of Interest (POI), we defi…