2 papers
cs.GR2025
SeeLe: A Unified Acceleration Framework for Real-Time Gaussian Splatting
Xiaotong Huang, He Zhu, Zihan Liu +6
3D Gaussian Splatting (3DGS) has become a crucial rendering technique for many real-time applications. However, the limited hardware resources on today's mobile platforms hinder th…
cs.AR2025
Splatonic: Architecture Support for 3D Gaussian Splatting SLAM via Sparse Processing
Xiaotong Huang, He Zhu, Tianrui Ma +8
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impra…