activity
20132023
most citedDifferentially Private Distributed Constrained Optimization

304 citations · 405 across the 25 of their papers we have counts for

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Showing 2023Show all

6 papers · 1 filter

cs.MA2023

Robust Electric Vehicle Balancing of Autonomous Mobility-On-Demand System: A Multi-Agent Reinforcement Learning Approach

Sihong He, Shuo Han, Fei Miao

Electric autonomous vehicles (EAVs) are getting attention in future autonomous mobility-on-demand (AMoD) systems due to their economic and societal benefits. However, EAVs' unique…

cs.LG2023★ 8 cited

Robust Multi-Agent Reinforcement Learning with State Uncertainty

Sihong He, Songyang Han, Sanbao Su +3

In real-world multi-agent reinforcement learning (MARL) applications, agents may not have perfect state information (e.g., due to inaccurate measurement or malicious attacks), whic…

cs.GT2023

Optimizing Sensor Allocation against Attackers with Uncertain Intentions: A Worst-Case Regret Minimization Approach

Haoxiang Ma, Shuo Han, Charles A. Kamhoua +1

This paper is concerned with the optimal allocation of detection resources (sensors) to mitigate multi-stage attacks, in the presence of the defender's uncertainty in the attacker'…

math.OC2023

Solving Strongly Convex and Smooth Stackelberg Games Without Modeling the Follower

Yansong Li, Shuo Han

Stackelberg games have been widely used to model interactive decision-making problems in a variety of domains such as energy systems, transportation, cybersecurity, and human-robot…

cs.MA2023★ 2 cited

Optimal Decoy Resource Allocation for Proactive Defense in Probabilistic Attack Graphs

Haoxiang Ma, Shuo Han, Nandi Leslie +2

This paper investigates the problem of synthesizing proactive defense systems in which the defender can allocate deceptive targets and modify the cost of actions for the attacker w…

eess.SY2023

Quantitative Planning with Action Deception in Concurrent Stochastic Games

Chongyang Shi, Shuo Han, Jie Fu

We study a class of two-player competitive concurrent stochastic games on graphs with reachability objectives. Specifically, player 1 aims to reach a subset of game states, a…