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cs.CV2025

EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

Runjia Li, Moayed Haji-Ali, Ashkan Mirzaei +9

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views prese…

cs.CV2025

VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory

Runjia Li, Philip Torr, Andrea Vedaldi +1

We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-pain…

cs.CV2025

DualPM: Dual Posed-Canonical Point Maps for 3D Shape and Pose Reconstruction

Ben Kaye, Tomas Jakab, Shangzhe Wu +2

The choice of data representation is a key factor in the success of deep learning in geometric tasks. For instance, DUSt3R recently introduced the concept of viewpoint-invariant po…

cs.CV2025

Scene-Conditional 3D Object Stylization and Composition

Jinghao Zhou, Tomas Jakab, Philip Torr +1

Recently, 3D generative models have made impressive progress, enabling the generation of almost arbitrary 3D assets from text or image inputs. However, these approaches generate ob…

cs.CV2024

Instant Uncertainty Calibration of NeRFs Using a Meta-Calibrator

Niki Amini-Naieni, Tomas Jakab, Andrea Vedaldi +1

Although Neural Radiance Fields (NeRFs) have markedly improved novel view synthesis, accurate uncertainty quantification in their image predictions remains an open problem. The pre…

cs.CV2024

DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors

Thomas Hanwen Zhu, Ruining Li, Tomas Jakab

We present DreamHOI, a novel method for zero-shot synthesis of human-object interactions (HOIs), enabling a 3D human model to realistically interact with any given object based on…