activity
20142022
most citedA High-Level LTL Synthesis Format: TLSF v1.1

47 citations · 137 across the 13 of their papers we have counts for

collaborators

15 papers

cs.LO2022★ 19 cited

The Reactive Synthesis Competition (SYNTCOMP): 2018-2021

Swen Jacobs, Guillermo A. Perez, Remco Abraham +22

We report on the last four editions of the reactive synthesis competition (SYNTCOMP 2018-2021). We briefly describe the evaluation scheme and the experimental setup of SYNTCOMP. Th…

cs.LO2021

Live Synthesis

Bernd Finkbeiner, Felix Klein, Niklas Metzger

Synthesis automatically constructs an implementation that satisfies a given logical specification. In this paper, we study the live synthesis problem, where the synthesized impleme…

cs.LO2021

Syntroids: Synthesizing a Game for FPGAs using Temporal Logic Specifications

Gideon Geier, Philippe Heim, Felix Klein +1

We present Syntroids, a case study for the automatic synthesis of hardware from a temporal logic specification. Syntroids is a space shooter arcade game realized on an FPGA, where…

cs.PL2019

Synthesizing Functional Reactive Programs

Bernd Finkbeiner, Felix Klein, Ruzica Piskac +1

Functional Reactive Programming (FRP) is a paradigm that has simplified the construction of reactive programs. There are many libraries that implement incarnations of FRP, using ab…

cs.LO2019

The 5th Reactive Synthesis Competition (SYNTCOMP 2018): Benchmarks, Participants & Results

Swen Jacobs, Roderick Bloem, Maximilien Colange +11

We report on the fifth reactive synthesis competition (SYNTCOMP 2018). We introduce four new benchmark classes that have been added to the SYNTCOMP library, and briefly describe th…

cs.FL2018★ 4 cited

Bounded Synthesis of Reactive Programs

Carsten Gerstacker, Felix Klein, Bernd Finkbeiner

Most algorithms for the synthesis of reactive systems focus on the construction of finite-state machines rather than actual programs. This often leads to badly structured, unreadab…

cs.PL2018★ 11 cited

Vehicle Platooning Simulations with Functional Reactive Programming

Bernd Finkbeiner, Felix Klein, Ruzica Piskac +1

Functional languages have provided major benefits to the verification community. Although features such as purity, a strong type system, and computational abstractions can help gui…

cs.LO2018★ 2 cited

Reactive Synthesis: Towards Output-Sensitive Algorithms

Bernd Finkbeiner, Felix Klein

Reactive synthesis is a technology for the automatic construction of reactive systems from logical specifications. In these lecture notes, we study different algorithms for the rea…

cs.LO2017★ 30 cited

The 4th Reactive Synthesis Competition (SYNTCOMP 2017): Benchmarks, Participants & Results

Swen Jacobs, Nicolas Basset, Roderick Bloem +11

We report on the fourth reactive synthesis competition (SYNTCOMP 2017). We introduce two new benchmark classes that have been added to the SYNTCOMP library, and briefly describe th…

cs.LO2016★ 13 cited

The 3rd Reactive Synthesis Competition (SYNTCOMP 2016): Benchmarks, Participants & Results

Swen Jacobs, Roderick Bloem, Romain Brenguier +13

We report on the benchmarks, participants and results of the third reactive synthesis competition(SYNTCOMP 2016). The benchmark library of SYNTCOMP 2016 has been extended to benchm…

cs.LO2016

Bounded Cycle Synthesis

Bernd Finkbeiner, Felix Klein

We introduce a new approach for the synthesis of Mealy machines from specifications in linear-time temporal logic (LTL), where the number of cycles in the state graph of the implem…

cs.LO2016★ 47 cited

A High-Level LTL Synthesis Format: TLSF v1.1

Swen Jacobs, Felix Klein, Sebastian Schirmer

We present the Temporal Logic Synthesis Format (TLSF), a high-level format to describe synthesis problems via Linear Temporal Logic (LTL). The format builds upon standard LTL, but…

cs.LO2015

What are Strategies in Delay Games? Borel Determinacy for Games with Lookahead

Felix Klein, Martin Zimmermann

We investigate determinacy of delay games with Borel winning conditions, infinite-duration two-player games in which one player may delay her moves to obtain a lookahead on her opp…

cs.LO2014

Solving 3-Color Parity Games in Time

Felix Klein

Parity games are an expressive framework to consider realizability questions for omega-regular languages. However, it is open whether they can be solved in polynomial time, making…

cs.GT2014★ 11 cited

How Much Lookahead is Needed to Win Infinite Games?

Felix Klein, Martin Zimmermann

Delay games are two-player games of infinite duration in which one player may delay her moves to obtain a lookahead on her opponent's moves. For -regular winning conditions it i…