5 papers
MeshSplatting: Differentiable Rendering with Opaque Meshes
Jan Held, Sanghyun Son, Renaud Vandeghen +7
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain in…
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
Jan Held, Renaud Vandeghen, Sanghyun Son +6
Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can ac…
DMesh++: An Efficient Differentiable Mesh for Complex Shapes
Sanghyun Son, Matheus Gadelha, Yang Zhou +5
Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We…
DMesh: A Differentiable Mesh Representation
Sanghyun Son, Matheus Gadelha, Yang Zhou +3
We present a differentiable representation, DMesh, for general 3D triangular meshes. DMesh considers both the geometry and connectivity information of a mesh. In our design, we fir…
Video Motion Graphs
Haiyang Liu, Zhan Xu, Fa-Ting Hong +3
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the syste…