activity
20122015
most citedQuantifying Opacity

46 citations · 75 across the 6 of their papers we have counts for

collaborators

6 papers

cs.LO2015★ 1 cited

Non-Zero Sum Games for Reactive Synthesis

Romain Brenguier, Lorenzo Clemente, Paul Hunter +5

In this invited contribution, we summarize new solution concepts useful for the synthesis of reactive systems that we have introduced in several recent publications. These solution…

cs.CR2015★ 1 cited

Probabilistic Opacity in Refinement-Based Modeling

Béatrice Bérard, Olga Kouchnarenko, John Mullins +1

Given a probabilistic transition system (PTS) partially observed by an attacker, and an -regular predicate over the traces of , measuring the disclosure of t…

cs.FL2015★ 3 cited

Polynomial Interrupt Timed Automata

Béatrice Bérard, Serge Haddad, Claudine Picaronny +2

Interrupt Timed Automata (ITA) form a subclass of stopwatch automata where reachability and some variants of timed model checking are decidable even in presence of parameters. They…

cs.GT2013★ 2 cited

The Complexity of Admissibility in Omega-Regular Games

Romain Brenguier, Jean-François Raskin, Mathieu Sassolas

Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwa…

cs.CR2013★ 46 cited

Quantifying Opacity

B. Bérard, J. Mullins, M. Sassolas

Opacity is a general language-theoretic framework in which several security properties of a system can be expressed. Its parameters are a predicate, given as a subset of runs of th…

cs.FL2012★ 22 cited

Interrupt Timed Automata: verification and expressiveness

Béatrice Bérard, Serge Haddad, Mathieu Sassolas

We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single pr…