activity
20142026
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 2.7k across the 41 of their papers we have counts for

collaborators

46 papers

cs.LG2026

Why Large Language Models Fail at Tabular Prediction

Marta Garnelo, Wojciech M. Czarnecki

Large language models (LLMs) have become the default tool for a remarkable range of tasks, yet they have had conspicuously little success at one of the most common machine learning…

cs.LG2023★ 5 cited

AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning

Michaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan +21

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires…

cs.LG2023★ 1 cited

Exploring the Space of Key-Value-Query Models with Intention

Marta Garnelo, Wojciech Marian Czarnecki

Attention-based models have been a key element of many recent breakthroughs in deep learning. Two key components of Attention are the structure of its input (which consists of keys…

cs.GT2022

On the Limitations of Elo: Real-World Games, are Transitive, not Additive

Quentin Bertrand, Wojciech Marian Czarnecki, Gauthier Gidel

Real-world competitive games, such as chess, go, or StarCraft II, rely on Elo models to measure the strength of their players. Since these games are not fully transitive, using Elo…

cs.AI2021

Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity

Marta Garnelo, Wojciech Marian Czarnecki, Siqi Liu +5

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of…

cs.LG2021★ 55 cited

Open-Ended Learning Leads to Generally Capable Agents

Open Ended Learning Team, Adam Stooke, Anuj Mahajan +15

In this work we create agents that can perform well beyond a single, individual task, that exhibit much wider generalisation of behaviour to a massive, rich space of challenges. We…

cs.LG2021

A study on the plasticity of neural networks

Tudor Berariu, Wojciech Czarnecki, Soham De +4

One aim shared by multiple settings, such as continual learning or transfer learning, is to leverage previously acquired knowledge to converge faster on the current task. Usually t…

cs.AI2021★ 12 cited

From Motor Control to Team Play in Simulated Humanoid Football

Siqi Liu, Guy Lever, Zhe Wang +19

Intelligent behaviour in the physical world exhibits structure at multiple spatial and temporal scales. Although movements are ultimately executed at the level of instantaneous mus…

cs.AI2020★ 14 cited

Behavior Priors for Efficient Reinforcement Learning

Dhruva Tirumala, Alexandre Galashov, Hyeonwoo Noh +8

As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effectiv…

cs.LG2020

Negotiating Team Formation Using Deep Reinforcement Learning

Yoram Bachrach, Richard Everett, Edward Hughes +6

When autonomous agents interact in the same environment, they must often cooperate to achieve their goals. One way for agents to cooperate effectively is to form a team, make a bin…

cs.LG2020★ 62 cited

Discovering Reinforcement Learning Algorithms

Junhyuk Oh, Matteo Hessel, Wojciech M. Czarnecki +4

Reinforcement learning (RL) algorithms update an agent's parameters according to one of several possible rules, discovered manually through years of research. Automating the discov…

cs.AI2020★ 1 cited

Perception-Prediction-Reaction Agents for Deep Reinforcement Learning

Adam Stooke, Valentin Dalibard, Siddhant M. Jayakumar +2

We introduce a new recurrent agent architecture and associated auxiliary losses which improve reinforcement learning in partially observable tasks requiring long-term memory. We em…

cs.AI2020★ 22 cited

Navigating the Landscape of Multiplayer Games

Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki +9

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence. Traditionally, researchers ha…

cs.LG2020★ 10 cited

Real World Games Look Like Spinning Tops

Wojciech Marian Czarnecki, Gauthier Gidel, Brendan Tracey +4

This paper investigates the geometrical properties of real world games (e.g. Tic-Tac-Toe, Go, StarCraft II). We hypothesise that their geometrical structure resemble a spinning top…

stat.ML2020★ 2 cited

A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets

Gauthier Gidel, David Balduzzi, Wojciech Marian Czarnecki +2

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-bas…

cs.LG2020★ 7 cited

Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M Czarnecki, Thomas W Anthony +5

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from…

cs.LG2020★ 4 cited

A Deep Neural Network's Loss Surface Contains Every Low-dimensional Pattern

Wojciech Marian Czarnecki, Simon Osindero, Razvan Pascanu +1

The work "Loss Landscape Sightseeing with Multi-Point Optimization" (Skorokhodov and Burtsev, 2019) demonstrated that one can empirically find arbitrary 2D binary patterns inside l…

cs.LG2019★ 24 cited

Information asymmetry in KL-regularized RL

Alexandre Galashov, Siddhant M. Jayakumar, Leonard Hasenclever +7

Many real world tasks exhibit rich structure that is repeated across different parts of the state space or in time. In this work we study the possibility of leveraging such repeate…

cs.MA2019

-Rank: Multi-Agent Evaluation by Evolution

Shayegan Omidshafiei, Christos Papadimitriou, Georgios Piliouras +7

We introduce -Rank, a principled evolutionary dynamics methodology for the evaluation and ranking of agents in large-scale multi-agent interactions, grounded in a novel dynamica…

cs.LG2019★ 39 cited

Distilling Policy Distillation

Wojciech Marian Czarnecki, Razvan Pascanu, Simon Osindero +3

The transfer of knowledge from one policy to another is an important tool in Deep Reinforcement Learning. This process, referred to as distillation, has been used to great success,…

cs.LG2019★ 46 cited

Open-ended Learning in Symmetric Zero-sum Games

David Balduzzi, Marta Garnelo, Yoram Bachrach +4

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transi…

stat.ML2018★ 91 cited

Adapting Auxiliary Losses Using Gradient Similarity

Yunshu Du, Wojciech M. Czarnecki, Siddhant M. Jayakumar +3

One approach to deal with the statistical inefficiency of neural networks is to rely on auxiliary losses that help to build useful representations. However, it is not always trivia…

cs.MA2018

Evolving intrinsic motivations for altruistic behavior

Jane X. Wang, Edward Hughes, Chrisantha Fernando +3

Multi-agent cooperation is an important feature of the natural world. Many tasks involve individual incentives that are misaligned with the common good, yet a wide range of organis…

cs.LG2018★ 24 cited

Multi-task Deep Reinforcement Learning with PopArt

Matteo Hessel, Hubert Soyer, Lasse Espeholt +3

The reinforcement learning community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained on…