195 citations · 1.4k across the 56 of their papers we have counts for
9 papers · 1 filter
3D Reconstruction with Generalizable Neural Fields using Scene Priors
Yang Fu, Shalini De Mello, Xueting Li +4
High-fidelity 3D scene reconstruction has been substantially advanced by recent progress in neural fields. However, most existing methods train a separate network from scratch for…
Trajectory Generation and Tracking based on Energy Minimization for a Four-Link Brachiation Robot
Zishang Ji, Xuanyu Zhang, Xuanzhe Wang +1
Aiming to mimic the brachiation locomotion of primates, we establish a brachiation robot model capable of swinging between different bars. The robot's design is based on a four-lin…
GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields
Yanjie Ze, Ge Yan, Yueh-Hua Wu +6
It is a long-standing problem in robotics to develop agents capable of executing diverse manipulation tasks from visual observations in unstructured real-world environments. To ach…
A Generic Multi-Player Transformation Algorithm for Solving Large-Scale Zero-Sum Extensive-Form Adversarial Team Games
Chen Qiu, Yulin Wu, Weixin Huang +3
Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (ATMGs) in ex ante correlation scenarios. In this setting, team members are allowed…
Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
Jiashun Wang, Xueting Li, Sifei Liu +4
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized cha…
TUVF: Learning Generalizable Texture UV Radiance Fields
An-Chieh Cheng, Xueting Li, Sifei Liu +1
Textures are a vital aspect of creating visually appealing and realistic 3D models. In this paper, we study the problem of generating high-fidelity texture given shapes of 3D asset…