activity
20142022
most citedMontiArc - Architectural Modeling of Interactive Distributed and Cyber-Physical Systems

63 citations · 383 across the 27 of their papers we have counts for

collaborators

31 papers

cs.AI2022★ 20 cited

On Specifying for Trustworthiness

Dhaminda B. Abeywickrama, Amel Bennaceur, Greg Chance +12

As autonomous systems (AS) increasingly become part of our daily lives, ensuring their trustworthiness is crucial. In order to demonstrate the trustworthiness of an AS, we first ne…

cs.LO2020★ 3 cited

Energy mu-Calculus: Symbolic Fixed-Point Algorithms for omega-Regular Energy Games

Gal Amram, Shahar Maoz, Or Pistiner +1

-regular energy games, which are weighted two-player turn-based games with the quantitative objective to keep the energy levels non-negative, have been used in the context of ve…

cs.SE2019

Spectra: A Specification Language for Reactive Systems

Shahar Maoz, Jan Oliver Ringert

Spectra is a new specification language for reactive systems, specifically tailored for the context of reactive synthesis. The meaning of Spectra is defined by a translation to a k…

cs.LO2017★ 6 cited

Performance Heuristics for GR(1) Synthesis and Related Algorithms

Elizabeth Firman, Shahar Maoz, Jan Oliver Ringert

Reactive synthesis for the GR(1) fragment of LTL has been implemented and studied in many works. In this workshop paper we present and evaluate a list of heuristics to potentially…

cs.LO2016★ 9 cited

Symbolic BDD and ADD Algorithms for Energy Games

Shahar Maoz, Or Pistiner, Jan Oliver Ringert

Energy games, which model quantitative consumption of a limited resource, e.g., time or energy, play a central role in quantitative models for reactive systems. Reactive synthesis…

cs.SE2016★ 38 cited

Synthesizing a Lego Forklift Controller in GR(1): A Case Study

Shahar Maoz, Jan Oliver Ringert

Reactive synthesis is an automated procedure to obtain a correct-by-construction reactive system from a given specification. GR(1) is a well-known fragment of linear temporal logic…