activity
20152023
most citedDropout Q-Functions for Doubly Efficient Reinforcement Learning

19 citations · 69 across the 18 of their papers we have counts for

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Showing 2019Show all

5 papers · 1 filter

cs.LG2019★ 1 cited

Optimistic Proximal Policy Optimization

Takahisa Imagawa, Takuya Hiraoka, Yoshimasa Tsuruoka

Reinforcement Learning, a machine learning framework for training an autonomous agent based on rewards, has shown outstanding results in various domains. However, it is known that…

cs.AI2019★ 5 cited

Building a Computer Mahjong Player via Deep Convolutional Neural Networks

Shiqi Gao, Fuminori Okuya, Yoshihiro Kawahara +1

The evaluation function for imperfect information games is always hard to define but owns a significant impact on the playing strength of a program. Deep learning has made great ac…

cs.LG2019

Learning Robust Options by Conditional Value at Risk Optimization

Takuya Hiraoka, Takahisa Imagawa, Tatsuya Mori +2

Options are generally learned by using an inaccurate environment model (or simulator), which contains uncertain model parameters. While there are several methods to learn options t…

cs.AI2019★ 4 cited

Synthesizing Chemical Plant Operation Procedures using Knowledge, Dynamic Simulation and Deep Reinforcement Learning

Shumpei Kubosawa, Takashi Onishi, Yoshimasa Tsuruoka

Chemical plants are complex and dynamical systems consisting of many components for manipulation and sensing, whose state transitions depend on various factors such as time, distur…

cs.LG2019★ 5 cited

Neural Fictitious Self-Play on ELF Mini-RTS

Keigo Kawamura, Yoshimasa Tsuruoka

Despite the notable successes in video games such as Atari 2600, current AI is yet to defeat human champions in the domain of real-time strategy (RTS) games. One of the reasons is…