activity
20152026
most citedTurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking

261 citations · 291 across the 9 of their papers we have counts for

collaborators

11 papers

cs.CV2026

UniMate: One Unified Model to Animate Diverse Skeletons

Linzhan Mou, Jiahui Lei, Zhiyang Dou +4

Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are to…

cs.CV2026

Lucky High Dynamic Range Smartphone Imaging

Baiang Li, Ruyu Yan, Ethan Tseng +4

While the human eye can perceive an impressive twenty stops of dynamic range, smartphone camera sensors remain limited to about twelve stops despite decades of research. A variety…

cs.GR2025

Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees

Zeyu Ma, Adam Finkelstein, Jia Deng

The procedural occupancy function is a flexible and compact representation for creating 3D scenes. For rasterization and other tasks, it is often necessary to extract a mesh that r…

eess.AS2022

Audio Similarity is Unreliable as a Proxy for Audio Quality

Pranay Manocha, Zeyu Jin, Adam Finkelstein

Many audio processing tasks require perceptual assessment. However, the time and expense of obtaining ``gold standard'' human judgments limit the availability of such data. Most ap…

eess.AS2021

CDPAM: Contrastive learning for perceptual audio similarity

Pranay Manocha, Zeyu Jin, Richard Zhang +1

Many speech processing methods based on deep learning require an automatic and differentiable audio metric for the loss function. The DPAM approach of Manocha et al. learns a full-…

cs.LG2021

Learning from Shader Program Traces

Yuting Yang, Connelly Barnes, Adam Finkelstein

Deep learning for image processing typically treats input imagery as pixels in some color space. This paper proposes instead to learn from program traces of procedural fragment sha…

eess.AS2020★ 19 cited

HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks

Jiaqi Su, Zeyu Jin, Adam Finkelstein

Real-world audio recordings are often degraded by factors such as noise, reverberation, and equalization distortion. This paper introduces HiFi-GAN, a deep learning method to trans…

eess.AS2020★ 5 cited

A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences

Pranay Manocha, Adam Finkelstein, Richard Zhang +3

Many audio processing tasks require perceptual assessment. The ``gold standard`` of obtaining human judgments is time-consuming, expensive, and cannot be used as an optimization cr…

cs.CV2019

Text-based Editing of Talking-head Video

Ohad Fried, Ayush Tewari, Michael Zollhöfer +7

Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to pr…

cs.CV2017★ 6 cited

High-Precision Localization Using Ground Texture

Linguang Zhang, Adam Finkelstein, Szymon Rusinkiewicz

Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense…

cs.CV2015★ 261 cited

TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking

Pingmei Xu, Krista A Ehinger, Yinda Zhang +3

Traditional eye tracking requires specialized hardware, which means collecting gaze data from many observers is expensive, tedious and slow. Therefore, existing saliency prediction…