9 citations · 18 across the 9 of their papers we have counts for
11 papers
My Zelda Cane: Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais +2
Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision. Despite this, blind people are playing mainstream…
Snooping on Snoopers: Logging as a Security Response to Physical Attacks on Mobile Devices
Tiago Guerreiro, Ana Pires, Luís Carriço
When users leave their mobile devices unattended, or let others use them momentarily, they are susceptible to privacy breaches. Existing technological defenses, such as unlock auth…
WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild
André Rodrigues, André Santos, Kyle Montague +2
Touch data, and in particular text-entry data, has been mostly collected in the laboratory, under controlled conditions. While touch and text-entry data have consistently shown its…
Barriers and Opportunities to Accessible Social Media Content Authoring
Letícia Seixas Pereira, José Coelho, André Rodrigues +3
User-generated content plays a key role in social networking, allowing a more active participation, socialisation, and collaboration among users. In particular, media content has b…
Exploring Asymmetric Roles in Mixed-Ability Gaming
David Gonçalves, André Rodrigues, Mike L. Richardson +3
The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choo…
Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant
André Rodrigues, André Santos, Kyle Montague +1
Accessibility assessments typically focus on determining a binary measurement of task performance success/failure; and often neglect to acknowledge the nuances of those interaction…
Open Challenges of Blind People using Smartphones
André Rodrigues, Hugo Nicolau, Kyle Montague +2
Blind people face significant challenges when using smartphones. The focus on improving non-visual mobile accessibility has been at the level of touchscreen access. Our research in…
Assessing Inconspicuous Smartphone Authentication for Blind People
Diogo Marques, Luís Carriço, Tiago Guerreiro
As people store more personal data in their smartphones, the consequences of having it stolen or lost become an increasing concern. A typical counter-measure to avoid this risk is…
Understanding Individual Differences: Towards Effective Mobile Interface Design and Adaptation for the Blind
Tiago Guerreiro, Hugo Nicolau, João Oliveira +2
No two people are alike. We usually ignore this diversity as we have the capability to adapt and, without noticing, become experts in interfaces that were probably misadjusted to b…
User-Sensitive Mobile Interfaces: Accounting for Individual Differences amongst the Blind
Tiago Guerreiro
Mobile phones pervade our daily lives and play ever expanding roles in many contexts. Their ubiquitousness makes them pivotal in empowering disabled people. However, if no inclusiv…
Stressing the Boundaries of Mobile Accessibility
Hugo Nicolau, João Guerreiro, Tiago Guerreiro
Mobile devices gather the communication capabilities as no other gadget. Plus, they now comprise a wider set of applications while still maintaining reduced size and weight. They h…