3 papers
cs.CV2025
Lightweight 3D Gaussian Splatting Compression via Video Codec
Qi Yang, Geert Van Der Auwera, Zhu Li
Current video-based GS compression methods rely on using Parallel Linear Assignment Sorting (PLAS) to convert 3D GS into smooth 2D maps, which are computationally expensive and tim…
eess.IV2025
J-SGFT: Joint Spatial and Graph Fourier Domain Learning for Point Cloud Attribute Deblocking
Muhammad Talha, Qi Yang, Zhu Li +2
Point clouds (PC) are essential for AR/VR and autonomous driving but challenge compression schemes with their size, irregular sampling, and sparsity. MPEG's Geometry-based Point Cl…
cs.CV2025
HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder
Qi Yang, Le Yang, Geert Van Der Auwera +1
Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly cu…