4 papers
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting
Hanqing Jiang, Xiaojun Xiang, Han Sun +4
3D Gaussian Splatting (3DGS) has recently attracted wide attentions in various areas such as 3D navigation, Virtual Reality (VR) and 3D simulation, due to its photorealistic and ef…
Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
Ziyu Zhang, Binbin Huang, Hanqing Jiang +3
We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intri…
LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene
Xiaoyu Zhang, Weihong Pan, Chong Bao +4
Humans perceive and comprehend their surroundings through information spanning multiple frequencies. In immersive scenes, people naturally scan their environment to grasp its overa…
LiVisSfM: Accurate and Robust Structure-from-Motion with LiDAR and Visual Cues
Hanqing Jiang, Liyang Zhou, Zhuang Zhang +2
This paper presents an accurate and robust Structure-from-Motion (SfM) pipeline named LiVisSfM, which is an SfM-based reconstruction system that fully combines LiDAR and visual cue…