9 citations · 13 across the 7 of their papers we have counts for
7 papers
Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1
Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation,…
Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1
Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involvi…
MIAS-SAM: Medical Image Anomaly Segmentation without thresholding
Marco Colussi, Dragan Ahmetovic, Sergio Mascetti
This paper presents MIAS-SAM, a novel approach for the segmentation of anomalous regions in medical images. MIAS-SAM uses a patch-based memory bank to store relevant image features…
MapIO: Embodied Interaction for the Accessibility of Tactile Maps Through Augmented Touch Exploration and Conversation
Matteo Manzoni, Sergio Mascetti, Dragan Ahmetovic +2
For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tact…
Ultrasound Detection of Subquadricipital Recess Distension
Marco Colussi, Gabriele Civitarese, Dragan Ahmetovic +4
Joint bleeding is a common condition for people with hemophilia and, if untreated, can result in hemophilic arthropathy. Ultrasound imaging has recently emerged as an effective too…
Developing Accessible Mobile Applications with Cross-Platform Development Frameworks
Sergio Mascetti, Mattia Ducci, Niccoló Cantù +2
This contribution investigates how cross-platform development frameworks (CPDF) support the creation of mobile applications that are accessible to people with visual impairments th…