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20132020
most citedExploring the Quantum Speed Limit with Computer Games

115 citations · 349 across the 12 of their papers we have counts for

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Showing 2015Show all

5 papers · 1 filter

physics.ed-ph2015★ 19 cited

Virtual learning environment for interactive engagement with advanced quantum mechanics

Mads Kock Pedersen, Birk Skyum, Robert Heck +4

A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning…

physics.ed-ph2015★ 2 cited

Play or science?: a study of learning and framing in crowdscience games

Andreas Lieberoth, Mads Kock Pedersen, Jacob Sherson

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By…

cs.CY2015★ 33 cited

Getting Humans to do Quantum Optimization - User Acquisition, Engagement and Early Results from the Citizen Cyberscience Game Quantum Moves

Andreas Lieberoth, Mads Kock Pedersen, Andreea Catalina Marin +2

The game Quantum Moves was designed to pit human players against computer algorithms, combining their solutions into hybrid optimization to control a scalable quantum computer. In…

physics.ed-ph2015★ 14 cited

Gamification of Quantum Mechanics Teaching

Ole Eggers Bjælde, Mads Kock Pedersen, Jacob Sherson

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics game…

math.OC2015★ 115 cited

Exploring the Quantum Speed Limit with Computer Games

Jens Jakob W. H. Sørensen, Mads Kock Pedersen, Michael Munch +9

Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this ability by pr…