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20132020
most citedExploring the Quantum Speed Limit with Computer Games

115 citations · 349 across the 12 of their papers we have counts for

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physics.ed-ph2016

Knowledge Formation and Inter-Game Transfer With Classical and Quantum Physics

Mads Kock Pedersen, Camilla Clement Borre, Andreas Lieberoth +1

In order to facilitate an intuitive understanding of classical physics concepts we have developed Potential Penguin - a game where players manipulate the landscape around a sliding…

physics.ed-ph2016

DiffGame: Game-based mathematics learning for physics

Mads Kock Pedersen, Anette Svenningsen, Niels Bonderup Dohn +2

Differentiation is a mathematical skill applied throughout science in order to describe the change of a function with respect to a dependent variable. Thus, an intuitive understand…

physics.ed-ph2015★ 19 cited

Virtual learning environment for interactive engagement with advanced quantum mechanics

Mads Kock Pedersen, Birk Skyum, Robert Heck +4

A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning…

physics.ed-ph2015★ 2 cited

Play or science?: a study of learning and framing in crowdscience games

Andreas Lieberoth, Mads Kock Pedersen, Jacob Sherson

Crowdscience games may hold unique potentials as learning opportunities compared to games made for fun or education. They are part of an actual science problem solving process: By…

physics.ed-ph2015★ 14 cited

Gamification of Quantum Mechanics Teaching

Ole Eggers Bjælde, Mads Kock Pedersen, Jacob Sherson

In this small scale study we demonstrate how a gamified teaching setup can be used effectively to support student learning in a quantum mechanics course. The quantum mechanics game…