activity
20112024
most citedLocality-based Network Creation Games

18 citations · 47 across the 13 of their papers we have counts for

collaborators

24 papers

cs.DS2024

Temporal queries for dynamic temporal forests

Davide Bilò, Luciano Gualà, Stefano Leucci +2

In a temporal forest each edge has an associated set of time labels that specify the time instants in which the edges are available. A temporal path from vertex to vertex i…

cs.DS2024

Graph Spanners for Group Steiner Distances

Davide Bilò, Luciano Gualà, Stefano Leucci +1

A spanner is a sparse subgraph of a given graph which preserves distances, measured w.r.t.\ some distance metric, up to a multiplicative stretch factor. This paper addresses th…

cs.DS2023

Finding Diameter-Reducing Shortcuts in Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

In the \emph{-Diameter-Optimally Augmenting Tree Problem} we are given a tree of vertices as input. The tree is embedded in an unknown \emph{metric} space and we have un…

cs.DS2022

Sparse Temporal Spanners with Low Stretch

Davide Bilò, Gianlorenzo D'Angelo, Luciano Gualà +2

A temporal graph is an undirected graph along with a function that assigns a time-label to each edge in . A path in with non-decreasing time-labels is called tempo…

cs.DS2021

Resilient Level Ancestor, Bottleneck, and Lowest Common Ancestor Queries in Dynamic Trees

Luciano Gualà, Stefano Leucci, Isabella Ziccardi

We study the problem of designing a \emph{resilient} data structure maintaining a tree under the Faulty-RAM model [Finocchi and Italiano, STOC'04] in which up to memory words c…

cs.DS2021

Finding single-source shortest -disjoint paths: fast computation and sparse preservers

Davide Bilò, Gianlorenzo D'Angelo, Luciano Gualà +3

Let be a directed graph with vertices, edges, and non-negative edge costs. Given , a fixed source vertex , and a positive integer , we consider the problem of…

cs.DS2020

Cutting Bamboo Down to Size

Davide Bilò, Luciano Gualà, Stefano Leucci +2

This paper studies the problem of programming a robotic panda gardener to keep a bamboo garden from obstructing the view of the lake by your house. The garden consists of bambo…

cs.GT2018

Coalition Resilient Outcomes in Max k-Cut Games

Raffaello Carosi, Simone Fioravanti, Luciano Gualà +1

We investigate strong Nash equilibria in the \emph{max -cut game}, where we are given an undirected edge-weighted graph together with a set of colors. Node…

cs.DC2018

Consensus Needs Broadcast in Noiseless Models but can be Exponentially Easier in the Presence of Noise

Andrea Clementi, Luciano Gualà, Emanuele Natale +3

Consensus and Broadcast are two fundamental problems in distributed computing, whose solutions have several applications. Intuitively, Consensus should be no harder than Broadcast,…

cs.DS2017

An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner

Davide Bilò, Feliciano Colella, Luciano Gualà +2

A tree -spanner of a positively real-weighted -vertex and -edge undirected graph is a spanning tree of which approximately preserves (i.e., up to a multiplicat…

cs.DS2017

Effective Edge-Fault-Tolerant Single-Source Spanners via Best (or Good) Swap Edges

Davide Bilò, Feliciano Colella, Luciano Gualà +2

Computing \emph{all best swap edges} (ABSE) of a spanning tree of a given -vertex and -edge undirected and weighted graph means to select, for each edge of , a…

cs.DS2017★ 12 cited

A Tight Analysis of the Parallel Undecided-State Dynamics with Two Colors

Andrea E. F. Clementi, Luciano Gualà, Francesco Pasquale +3

The \emph{Undecided-State Dynamics} is a well-known protocol for distributed consensus. We analyze it in the parallel \pull\ communication model on the complete graph for the \emph…

cs.GT2017

Rational Fair Consensus in the GOSSIP Model

Andrea Clementi, Luciano Gualà, Guido Proietti +1

The \emph{rational fair consensus problem} can be informally defined as follows. Consider a network of (selfish) \emph{rational agents}, each of them initially supporting a \em…

cs.DS2016★ 5 cited

Compact and Fast Sensitivity Oracles for Single-Source Distances

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let denote a distinguished source vertex of a non-negatively real weighted and undirected graph with vertices and edges. In this paper we present two efficient \emp…

cs.GT2016★ 18 cited

Locality-based Network Creation Games

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation proces…

cs.DM2016

Large Peg-Army Maneuvers

Luciano Gualà, Stefano Leucci, Emanuele Natale +1

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algori…

cs.DS2016

Multiple-Edge-Fault-Tolerant Approximate Shortest-Path Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be an -node and -edge positively real-weighted undirected graph. For any given integer , we study the problem of designing a sparse \emph{f-edge-fault-tolera…

cs.DS2015★ 10 cited

Improved Purely Additive Fault-Tolerant Spanners

Davide Bilò, Fabrizio Grandoni, Luciano Gualà +2

Let be an unweighted -node undirected graph. A \emph{-additive spanner} of is a spanning subgraph of such that distances in are stretched at most by an ad…

cs.GT2014

Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be given a graph whose edge set is partitioned into a set of \emph{red} edges and a set of \emph{blue} edges, and assume that red edges are weighted and form…

cs.GT2014

The Max-Distance Network Creation Game on General Host Graphs

Davide Bilò, Luciano Gualà, Stefano Leucci +1

In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the players sit on a given arbitrary \emph{host graph}, which const…

cs.DS2014

Exact and approximate algorithms for movement problems on (special classes of) graphs

Davide Bilò Luciano Gualà, Stefano Leucci, Guido Proietti

When a large collection of objects (e.g., robots, sensors, etc.) has to be deployed in a given environment, it is often required to plan a coordinated motion of the objects from th…

cs.DS2014

Fault-Tolerant Approximate Shortest-Path Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

The resiliency of a network is its ability to remain \emph{effectively} functioning also when any of its nodes or links fails. However, to reduce operational and set-up costs, a ne…

cs.CC2014

Bejeweled, Candy Crush and other Match-Three Games are (NP-)Hard

Luciano Gualà, Stefano Leucci, Emanuele Natale

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order t…

cs.GT2011★ 2 cited

Bounded-Distance Network Creation Games

Davide Bilò, Luciano Gualà, Guido Proietti

A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are players sitting on the network nodes, which att…