activity
20112024
most citedLocality-based Network Creation Games

18 citations · 35 across the 11 of their papers we have counts for

collaborators

17 papers

cs.DS2024

Temporal queries for dynamic temporal forests

Davide Bilò, Luciano Gualà, Stefano Leucci +2

In a temporal forest each edge has an associated set of time labels that specify the time instants in which the edges are available. A temporal path from vertex to vertex i…

cs.DS2021

Finding single-source shortest -disjoint paths: fast computation and sparse preservers

Davide Bilò, Gianlorenzo D'Angelo, Luciano Gualà +3

Let be a directed graph with vertices, edges, and non-negative edge costs. Given , a fixed source vertex , and a positive integer , we consider the problem of…

cs.DS2020

Cutting Bamboo Down to Size

Davide Bilò, Luciano Gualà, Stefano Leucci +2

This paper studies the problem of programming a robotic panda gardener to keep a bamboo garden from obstructing the view of the lake by your house. The garden consists of bambo…

cs.DS2018

Hardness, Approximability, and Fixed-Parameter Tractability of the Clustered Shortest-Path Tree Problem

Mattia D'Emidio, Luca Forlizzi, Daniele Frigioni +2

Given an -vertex non-negatively real-weighted graph , whose vertices are partitioned into a set of clusters, a \emph{clustered network design problem} on consists of…

cs.DS2017

An Improved Algorithm for Computing All the Best Swap Edges of a Tree Spanner

Davide Bilò, Feliciano Colella, Luciano Gualà +2

A tree -spanner of a positively real-weighted -vertex and -edge undirected graph is a spanning tree of which approximately preserves (i.e., up to a multiplicat…

cs.DS2017

Effective Edge-Fault-Tolerant Single-Source Spanners via Best (or Good) Swap Edges

Davide Bilò, Feliciano Colella, Luciano Gualà +2

Computing \emph{all best swap edges} (ABSE) of a spanning tree of a given -vertex and -edge undirected and weighted graph means to select, for each edge of , a…

cs.GT2017

Rational Fair Consensus in the GOSSIP Model

Andrea Clementi, Luciano Gualà, Guido Proietti +1

The \emph{rational fair consensus problem} can be informally defined as follows. Consider a network of (selfish) \emph{rational agents}, each of them initially supporting a \em…

cs.DS2016★ 5 cited

Compact and Fast Sensitivity Oracles for Single-Source Distances

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let denote a distinguished source vertex of a non-negatively real weighted and undirected graph with vertices and edges. In this paper we present two efficient \emp…

cs.GT2016★ 18 cited

Locality-based Network Creation Games

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation proces…

cs.DS2016

Multiple-Edge-Fault-Tolerant Approximate Shortest-Path Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be an -node and -edge positively real-weighted undirected graph. For any given integer , we study the problem of designing a sparse \emph{f-edge-fault-tolera…

cs.DS2015

Path-Fault-Tolerant Approximate Shortest-Path Trees

Annalisa D'Andrea, Mattia D'Emidio, Daniele Frigioni +2

Let be an -nodes non-negatively real-weighted undirected graph. In this paper we show how to enrich a {\em single-source shortest-path tree} (SPT) of with a \emph{…

cs.DS2015★ 10 cited

Improved Purely Additive Fault-Tolerant Spanners

Davide Bilò, Fabrizio Grandoni, Luciano Gualà +2

Let be an unweighted -node undirected graph. A \emph{-additive spanner} of is a spanning subgraph of such that distances in are stretched at most by an ad…

cs.GT2014

Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be given a graph whose edge set is partitioned into a set of \emph{red} edges and a set of \emph{blue} edges, and assume that red edges are weighted and form…

cs.GT2014

The Max-Distance Network Creation Game on General Host Graphs

Davide Bilò, Luciano Gualà, Stefano Leucci +1

In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the players sit on a given arbitrary \emph{host graph}, which const…

cs.DS2014

Exact and approximate algorithms for movement problems on (special classes of) graphs

Davide Bilò Luciano Gualà, Stefano Leucci, Guido Proietti

When a large collection of objects (e.g., robots, sensors, etc.) has to be deployed in a given environment, it is often required to plan a coordinated motion of the objects from th…

cs.DS2014

Fault-Tolerant Approximate Shortest-Path Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

The resiliency of a network is its ability to remain \emph{effectively} functioning also when any of its nodes or links fails. However, to reduce operational and set-up costs, a ne…

cs.GT2011★ 2 cited

Bounded-Distance Network Creation Games

Davide Bilò, Luciano Gualà, Guido Proietti

A network creation game simulates a decentralized and non-cooperative building of a communication network. Informally, there are players sitting on the network nodes, which att…