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20142026
most citedThe Limits of Popularity-Based Recommendations, and the Role of Social Ties

18 citations · 76 across the 24 of their papers we have counts for

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Showing 2014Show all

5 papers · 1 filter

cs.GT2014

Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be given a graph whose edge set is partitioned into a set of \emph{red} edges and a set of \emph{blue} edges, and assume that red edges are weighted and form…

cs.GT2014

The Max-Distance Network Creation Game on General Host Graphs

Davide Bilò, Luciano Gualà, Stefano Leucci +1

In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the players sit on a given arbitrary \emph{host graph}, which const…

cs.DS2014

Exact and approximate algorithms for movement problems on (special classes of) graphs

Davide Bilò Luciano Gualà, Stefano Leucci, Guido Proietti

When a large collection of objects (e.g., robots, sensors, etc.) has to be deployed in a given environment, it is often required to plan a coordinated motion of the objects from th…

cs.DS2014

Fault-Tolerant Approximate Shortest-Path Trees

Davide Bilò, Luciano Gualà, Stefano Leucci +1

The resiliency of a network is its ability to remain \emph{effectively} functioning also when any of its nodes or links fails. However, to reduce operational and set-up costs, a ne…

cs.CC2014

Bejeweled, Candy Crush and other Match-Three Games are (NP-)Hard

Luciano Gualà, Stefano Leucci, Emanuele Natale

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order t…