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Chuhua Xian

9 papers hereh-index 10367 citations49 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3
  • middle author3
  • last author2

Across the 8 of 9 papers where every author was matched, so the position is known.

fields
  • cs.CV7
  • cs.GR2
same name
  • Chuhua Xian — 2 papers, h 3

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20152026
most citedMulti-Scale Progressive Fusion Learning for Depth Map Super-Resolution

2 citations · 3 across the 7 of their papers we have counts for

collaborators
Showing 2026Show all

4 papers · 1 filter

cs.GR2026

RealSimLoop: Online Real-to-Sim Adaptation via Differentiable Reduced-Order Simulation with Vision Feedback

Zhihao Cen, Chuhua Xian, Hailin Sun +6

Real-world observations of deformable objects are often sparse or surface-level, while downstream tasks require hidden physical quantities such as internal deformation, stress fiel…

cs.CV2026

EfficientSync: Real-Time Lip Synchronization via Deformation-Based Reference Texture Mixing

Fa-Ting Hong, Runzhen Liu, Luchuan Song +2

Audio-driven lip synchronization manipulates the mouth region of a talking-face video to match the driving audio while preserving head pose, identity, and background. Although the…

cs.CV2026

SplitAvatar: One-shot Head Avatar with Autoregressive Gaussian Splitting

Hongzhe Liao, Chuhua Xian, Hongmin Cai +2

3D Gaussian Splatting (3DGS) provides an efficient method for high-quality scene reconstruction using anisotropic Gaussians. Recently, 3DGS-based methods have significantly improve…

cs.CV2026

AtomicMotion: Learning Human Motion From Different Human Parts

Runzhen Liu, Chuhua Xian, Fa-Ting Hong

Accurately reconstructing full-body poses from sparse head and hand trajectories is a foundational challenge for immersive AR/VR telepresence. Current methods often struggle with e…

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