7 papers
HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis
Kaizhe Zhang, Yijie Zhou, Weizhan Zhang +5
Dynamic novel view synthesis (NVS) is essential for creating immersive experiences. Existing approaches have advanced dynamic NVS by introducing 3D Gaussian Splatting (3DGS) with i…
Unsupervised Structural Scene Decomposition via Foreground-Aware Slot Attention with Pseudo-Mask Guidance
Huankun Sheng, Ming Li, Yixiang Wei +4
Recent advances in object-centric representation learning have shown that slot attention-based methods can effectively decompose visual scenes into object slot representations with…
StereoAdapter: Adapting Stereo Depth Estimation to Underwater Scenes
Zhengri Wu, Yiran Wang, Yu Wen +3
Underwater stereo depth estimation provides accurate 3D geometry for robotics tasks such as navigation, inspection, and mapping, offering metric depth from low-cost passive cameras…
LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping
Ruoyu Fan, Yuhui Wen, Jiajia Dai +3
We propose LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike…
Towards Better Robustness: Pose-Free 3D Gaussian Splatting for Arbitrarily Long Videos
Zhen-Hui Dong, Sheng Ye, Yu-Hui Wen +2
3D Gaussian Splatting (3DGS) has emerged as a powerful representation due to its efficiency and high-fidelity rendering. 3DGS training requires a known camera pose for each input v…
Weighted Poisson-disk Resampling on Large-Scale Point Clouds
Xianhe Jiao, Chenlei Lv, Junli Zhao +5
For large-scale point cloud processing, resampling takes the important role of controlling the point number and density while keeping the geometric consistency. % in related tasks.…