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20152021
most citedMastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

1.1k citations · 3.9k across the 19 of their papers we have counts for

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9 papers · 1 filter

cs.AI2021

The Option Keyboard: Combining Skills in Reinforcement Learning

André Barreto, Diana Borsa, Shaobo Hou +8

The ability to combine known skills to create new ones may be crucial in the solution of complex reinforcement learning problems that unfold over extended periods. We argue that a…

cs.AI2019

What Can Learned Intrinsic Rewards Capture?

Zeyu Zheng, Junhyuk Oh, Matteo Hessel +5

The objective of a reinforcement learning agent is to behave so as to maximise the sum of a suitable scalar function of state: the reward. These rewards are typically given and imm…

cs.AI2019

Discovery of Useful Questions as Auxiliary Tasks

Vivek Veeriah, Matteo Hessel, Zhongwen Xu +6

Arguably, intelligent agents ought to be able to discover their own questions so that in learning answers for them they learn unanticipated useful knowledge and skills; this depart…

cs.AI2018

Learning to Search with MCTSnets

Arthur Guez, Théophane Weber, Ioannis Antonoglou +5

Planning problems are among the most important and well-studied problems in artificial intelligence. They are most typically solved by tree search algorithms that simulate ahead in…

cs.AI20171.1k cited

Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm

David Silver, Thomas Hubert, Julian Schrittwieser +10

The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques,…

cs.AI2017142 cited

A Unified Game-Theoretic Approach to Multiagent Reinforcement Learning

Marc Lanctot, Vinicius Zambaldi, Audrunas Gruslys +5

To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simpl…