3 papers
cs.CV2025
Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture
Haodi He, Jihun Yu, Ronald Fedkiw
We leverage increasingly popular three-dimensional neural representations in order to construct a unified and consistent explanation of a collection of uncalibrated images of the h…
cs.GR2025
Improving Facial Rig Semantics for Tracking and Retargeting
Dalton Omens, Allise Thurman, Jihun Yu +1
In this paper, we consider retargeting a tracked facial performance to either another person or to a virtual character in a game or virtual reality (VR) environment. We remove the…
cs.GR2024
A Neural-Network-Based Approach for Loose-Fitting Clothing
Yongxu Jin, Dalton Omens, Zhenglin Geng +4
Since loose-fitting clothing contains dynamic modes that have proven to be difficult to predict via neural networks, we first illustrate how to coarsely approximate these modes wit…