From the 1 of 3 linked papers with an AI index.
3 papers
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-RÃos +2
The paper evaluates several recent vision‑language models as zero‑shot detectors for geometry‑clipping bugs in video games, using an autonomous agent to collect frames and automati…
TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos
Yakun Yu, Ashley Wiens, Adrián Barahona-RÃos +4
Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glit…
RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games
Yakun Yu, Ashley Wiens, Adrián Barahona-RÃos +4
Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Pr…