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researcher

Benedict Wilkins

3 papers hereh-index 330 citations11 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.CV3

identity via Semantic Scholar / OpenAlex

works on
anomaly detection 1game quality assurance 1geometry clipping 1prompt engineering 1vision-language models 1zero-shot evaluation 1

From the 1 of 3 linked papers with an AI index.

collaborators

3 papers

cs.CV2026

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos +2

The paper evaluates several recent vision‑language models as zero‑shot detectors for geometry‑clipping bugs in video games, using an autonomous agent to collect frames and automati…

cs.CV2026

TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Vision-language models (VLMs) are increasingly being explored for video game quality assurance, especially gameplay glitch detection. Most existing evaluations, however, treat glit…

cs.CV2026

RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

Yakun Yu, Ashley Wiens, Adrián Barahona-Ríos +4

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Pr…

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