anomaly detection 1game quality assurance 1geometry clipping 1prompt engineering 1vision-language models 1zero-shot evaluation 1
From the 1 of 3 linked papers with an AI index.
3 papers
cs.CV2026
Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA
Carlos Celemin, Benedict Wilkins, Adrián Barahona-RÃos +2
The paper evaluates several recent vision‑language models as zero‑shot detectors for geometry‑clipping bugs in video games, using an autonomous agent to collect frames and automati…
cs.AI2025
Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning
Carlos Celemin, Joseph Brennan, Pierluigi Vito Amadori +1
This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for…
cs.AI2025
Bayesian Optimization-based Search for Agent Control in Automated Game Testing
Carlos Celemin
This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Op…