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Carlos Celemin

3 papers hereh-index 12 citations3 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author1
  • first author2

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.AI2
  • cs.CV1

identity via Semantic Scholar / OpenAlex

works on
anomaly detection 1game quality assurance 1geometry clipping 1prompt engineering 1vision-language models 1zero-shot evaluation 1

From the 1 of 3 linked papers with an AI index.

collaborators

3 papers

cs.CV2026

Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA

Carlos Celemin, Benedict Wilkins, Adrián Barahona-Ríos +2

The paper evaluates several recent vision‑language models as zero‑shot detectors for geometry‑clipping bugs in video games, using an autonomous agent to collect frames and automati…

cs.AI2025

Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning

Carlos Celemin, Joseph Brennan, Pierluigi Vito Amadori +1

This paper introduces a novel application of Supervised Contrastive Learning (SupCon) to Imitation Learning (IL), with a focus on learning more effective state representations for…

cs.AI2025

Bayesian Optimization-based Search for Agent Control in Automated Game Testing

Carlos Celemin

This work introduces an automated testing approach that employs agents controlling game characters to detect potential bugs within a game level. Harnessing the power of Bayesian Op…

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