3 papers
cs.DC2025
Scaling Point-based Differentiable Rendering for Large-scale Reconstruction
Hexu Zhao, Xiaoteng Liu, Xiwen Min +6
Point-based Differentiable Rendering (PBDR) enables high-fidelity 3D scene reconstruction, but scaling PBDR to high-resolution and large scenes requires efficient distributed train…
cs.CV2025
CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting
Hexu Zhao, Xiwen Min, Xiaoteng Liu +6
3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or in…
cs.CV2025
On Scaling Up 3D Gaussian Splatting Training
Hexu Zhao, Haoyang Weng, Daohan Lu +4
3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a sing…