2 papers
cs.AR2025
Nebula: Enable City-Scale 3D Gaussian Splatting in Virtual Reality via Collaborative Rendering and Accelerated Stereo Rasterization
He Zhu, Zheng Liu, Xingyang Li +6
3D Gaussian splatting (3DGS) has drawn significant attention in the architectural community recently. However, current architectural designs often overlook the 3DGS scalability, ma…
cs.GR2025
Voyager: Real-Time Splatting City-Scale Gaussians on Resource-Constrained Devices
Zheng Liu, He Zhu, Xinyang Li +7
3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in rea…