3 papers
cs.AI2025
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers
Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei +3
This paper analyzes the behavior of solving Life-and-Death (L&D) problems in the game of Go using current state-of-the-art computer Go solvers with two techniques: the Relevance-Zo…
cs.AI2025
Relevance-Zone Reduction in Game Solving
Chi-Huang Lin, Ting Han Wei, Chun-Jui Wang +5
Game solving aims to find the optimal strategies for all players and determine the theoretical outcome of a game. However, due to the exponential growth of game trees, many games r…
cs.AI2024
Solving 7x7 Killall-Go with Seki Database
Yun-Jui Tsai, Ting Han Wei, Chi-Huang Lin +4
Game solving is the process of finding the theoretical outcome for a game, assuming that all player choices are optimal. This paper focuses on a technique that can reduce the heuri…