4 papers
DiffTetVR: Differentiable Tetrahedral Volume Rendering
Christoph Neuhauser
Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a diff…
Lightweight Gradient-Aware Upscaling of 3D Gaussian Splatting Images
Simon Niedermayr, Christoph Neuhauser Rüdiger Westermann
We introduce an image upscaling technique tailored for 3D Gaussian Splatting (3DGS) on lightweight GPUs. Compared to 3DGS, it achieves significantly higher rendering speeds and red…
SGLDBench: A Benchmark Suite for Stress-Guided Lightweight 3D Designs
Junpeng Wang, Dennis R. Bukenberger, Simon Niedermayr +3
We introduce the Stress-Guided Lightweight Design Benchmark (SGLDBench), a comprehensive benchmark suite for applying and evaluating material layout strategies to generate stiff, l…
Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devices
Simon Niedermayr, Christoph Neuhauser, Kaloian Petkov +2
Interactive photorealistic rendering of 3D anatomy is used in medical education to explain the structure of the human body. It is currently restricted to frontal teaching scenarios…