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cs.HC2025

Directive, Metacognitive or a Blend of Both? A Comparison of AI-Generated Feedback Types on Student Engagement, Confidence, and Outcomes

Omar Alsaiari, Nilufar Baghaei, Jason M. Lodge +4

Feedback is one of the most powerful influences on student learning, with extensive research examining how best to implement it in educational settings. Increasingly, feedback is b…

cs.HC2024

Emotionally Enriched Feedback via Generative AI

Omar Alsaiari, Nilufar Baghaei, Hatim Lahza +3

This study investigates the impact of emotionally enriched AI feedback on student engagement and emotional responses in higher education. Leveraging the Control-Value Theory of Ach…

cs.HC2024

Enhancement of Co-located Shared VR Experiences: Representing Non-HMD Observers on Both HMD and 2D Screen

Zixuan Guo, Wenge Xu, Hongyu Wang +4

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shar…

cs.HC2024

Enhancing Consumer User Experience, Education and Brand Awareness through Musical Advergames

Forouzan Farzinnejad, Hadi Khezrian, Mohsen Kasiri +1

The effectiveness of traditional communication techniques has declined in recent years, and marketing specialists are looking at more creative ways to engage consumers. A lot of at…

cs.HC2024

Extended Reality for Mental Health Evaluation -A Scoping Review

Omisore Olatunji, Ifeanyi Odenigbo, Joseph Orji +4

Mental health disorders are the leading cause of health-related problems globally. It is projected that mental health disorders will be the leading cause of morbidity among adults…