From the 1 of 9 linked papers with an AI index.
9 papers
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation
Zijun Lin, Zeqing Wang, Cheston Tan +2
The paper introduces StatePlay, a game world model that jointly predicts visual frames and internal game states using a mixture-of-transformers architecture to generate gameplay th…
Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Shangwen Zhu, Qianyu Peng, Zhao Pu +12
Modern interactive video world models have achieved impressive visual fidelity, yet lack fine-grained multi-entity control and cross-entity, cross-world generalization. We trace th…
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
Zizhao Tong, Yeying Jin, Hongfeng Lai +11
Interactive world models for first-person shooter (FPS) games must resolve high-frequency overlapping control signals at every frame without disrupting unaffected regions. Existing…
ReactiveGWM: Steering NPC in Reactive Game World Models
Zeqing Wang, Danze Chen, Zhaohu Xing +4
Current game world models simulate environments from a subjective, player-centric perspective. However, by treating the Non-Player Character (NPC) merely as background pixels, thes…
SpotEdit: Selective Region Editing in Diffusion Transformers
Zhibin Qin, Zhenxiong Tan, Zeqing Wang +2
Diffusion Transformer models have significantly advanced image editing by encoding conditional images and integrating them into transformer layers. However, most edits involve modi…
Vision Bridge Transformer at Scale
Zhenxiong Tan, Zeqing Wang, Xingyi Yang +2
We introduce Vision Bridge Transformer (ViBT), a large-scale instantiation of Brownian Bridge Models designed for conditional generation. Unlike traditional diffusion models that t…