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cs.GR2026
OpenPBR: Novel Features and Implementation Details
Jamie Portsmouth, Peter Kutz, Stephen Hill
OpenPBR is a physically based, standardized uber-shader developed for interoperable material authoring and rendering across VFX, animation, and design visualization workflows. This…
cs.GR2025
A Fluorescent Material Model for Non-Spectral Editing & Rendering
Belcour Laurent, Fichet Alban, Barla Pascal
Fluorescent materials are characterized by a spectral reradiation toward longer wavelengths. Recent work [Fichet et al. 2024] has shown that the rendering of fluorescence in a non-…
cs.GR2024
Non-Orthogonal Reduction for Rendering Fluorescent Materials in Non-Spectral Engines
Alban Fichet, Laurent Belcour, Pascal Barla
We propose a method to accurately handle fluorescence in a non-spectral (\eg, tristimulus) rendering engine, showcasing color-shifting and increased luminance effects. Core to our…