2 papers
cs.CY2026
Gamifying Cyber Governance: A Virtual Escape Room to Transform Cybersecurity Policy Education
Khondokar Fida Hasan, William Hughes, Adrita Rahman
Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experience…
cs.HC2025
Beyond the Benefits: A Systematic Review of the Harms and Consequences of Generative AI in Computing Education
Seth Bernstein, Ashfin Rahman, Nadia Sharifi +2
Generative artificial intelligence (GenAI) has already had a big impact on computing education with prior research identifying many benefits. However, recent studies have also iden…