2 papers
cs.SD2026
Supervised Learning for Game Music Segmentation
Shangxuan Luo, Joshua Reiss
At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to…
cs.SD2025
Procedural Music Generation Systems in Games
Shangxuan Luo, Joshua Reiss
Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to adv…