From the 1 of 4 linked papers with an AI index.
4 papers
Genie Sim PanoWorld: An Infinite Indoor 3D World Generation Pipeline via Panoramic Scene Modeling and Simulation
Yongxin Su, Linjie Hou, Feng Wang +4
The paper introduces Genie Sim PanoWorld, a feed‑forward system that creates a controllable panoramic video from a single 360° image and then reconstructs it into a high‑fidelity,…
Genie Sim PanoRecon: Fast Immersive Scene Generation from Single-View Panorama
Zhijun Li, Yongxin Su, Di Yang +4
We present Genie Sim PanoRecon, a feed-forward Gaussian-splatting pipeline that delivers high-fidelity, low-cost 3D scenes for robotic manipulation simulation. The panorama input i…
GauS-SLAM: Dense RGB-D SLAM with Gaussian Surfels
Yongxin Su, Lin Chen, Kaiting Zhang +3
We propose GauS-SLAM, a dense RGB-D SLAM system that leverages 2D Gaussian surfels to achieve robust tracking and high-fidelity mapping. Our investigations reveal that Gaussian-bas…
MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction
Chenfeng Hou, Qi Xun Yeo, Mengqi Guo +3
3D Gaussian Splatting (3DGS) has gained significant attention for its high-quality rendering capabilities, ultra-fast training, and inference speeds. However, when we apply 3DGS to…