4 citations · 10 across the 6 of their papers we have counts for
6 papers
A Fast Path-Planning Method for Continuous Harvesting of Table-Top Grown Strawberries
Zhonghua Miao, Yang Chen, Lichao Yang +2
Continuous harvesting and storage of multiple fruits in a single operation allow robots to significantly reduce the travel distance required for repetitive back-and-forth movements…
A New Split Algorithm for 3D Gaussian Splatting
Qiyuan Feng, Gengchen Cao, Haoxiang Chen +3
3D Gaussian splatting models, as a novel explicit 3D representation, have been applied in many domains recently, such as explicit geometric editing and geometry generation. Progres…
Theoretically Achieving Continuous Representation of Oriented Bounding Boxes
Zi-Kai Xiao, Guo-Ye Yang, Xue Yang +3
Considerable efforts have been devoted to Oriented Object Detection (OOD). However, one lasting issue regarding the discontinuity in Oriented Bounding Box (OBB) representation rema…
LC-NeRF: Local Controllable Face Generation in Neural Randiance Field
Wenyang Zhou, Lu Yuan, Shuyu Chen +2
3D face generation has achieved high visual quality and 3D consistency thanks to the development of neural radiance fields (NeRF). Recently, to generate and edit 3D faces with NeRF…
Long Range Pooling for 3D Large-Scale Scene Understanding
Xiang-Li Li, Meng-Hao Guo, Tai-Jiang Mu +2
Inspired by the success of recent vision transformers and large kernel design in convolutional neural networks (CNNs), in this paper, we analyze and explore essential reasons for t…
Poisson Vector Graphics (PVG) and Its Closed-Form Solver
Fei Hou, Qian Sun, Zheng Fang +5
This paper presents Poisson vector graphics, an extension of the popular first-order diffusion curves, for generating smooth-shaded images. Armed with two new types of primitives,…