2 papers
cs.GR2026
SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Théo Morales, John Dingliana
Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with comp…
cs.CV2024
A Versatile and Differentiable Hand-Object Interaction Representation
Théo Morales, Omid Taheri, Gerard Lacey
Synthesizing accurate hands-object interactions (HOI) is critical for applications in Computer Vision, Augmented Reality (AR), and Mixed Reality (MR). Despite recent advances, the…