most citedLocality-based Network Creation Games

18 citations · 23 across the 6 of their papers we have counts for

collaborators

6 papers

cs.DS20165 cited

Compact and Fast Sensitivity Oracles for Single-Source Distances

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let denote a distinguished source vertex of a non-negatively real weighted and undirected graph with vertices and edges. In this paper we present two efficient \emp…

cs.GT201618 cited

Locality-based Network Creation Games

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation proces…

cs.GT2014

Specializations and Generalizations of the Stackelberg Minimum Spanning Tree Game

Davide Bilò, Luciano Gualà, Stefano Leucci +1

Let be given a graph whose edge set is partitioned into a set of \emph{red} edges and a set of \emph{blue} edges, and assume that red edges are weighted and form…

cs.GT2014

The Max-Distance Network Creation Game on General Host Graphs

Davide Bilò, Luciano Gualà, Stefano Leucci +1

In this paper we study a generalization of the classic \emph{network creation game} in the scenario in which the players sit on a given arbitrary \emph{host graph}, which const…

cs.DS2014

Exact and approximate algorithms for movement problems on (special classes of) graphs

Davide Bilò Luciano Gualà, Stefano Leucci, Guido Proietti

When a large collection of objects (e.g., robots, sensors, etc.) has to be deployed in a given environment, it is often required to plan a coordinated motion of the objects from th…

cs.CC2014

Bejeweled, Candy Crush and other Match-Three Games are (NP-)Hard

Luciano Gualà, Stefano Leucci, Emanuele Natale

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order t…