collaborators

5 papers

cs.CV2026

FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows

Wenzhe He, Meng Wang, JiaWei Qian +3

FPSGen is a framework that generates outdoor point‑cloud scenes by first predicting a bird’s‑eye‑view prior and then using a transport‑flow model to create points, supporting both…

cs.CV2026

PortraVec: Image-Based Portrait Vectorization with Text-Guided Manipulation

Yiqi Liang, Ying Liu, Dandan Long +1

While portrait sketch generation is a special task in sketch synthesis, most existing methods are pixel-based, limiting their interpretability and editability. With the rise of vec…

cs.CV2026

PointSLAM++: Robust Dense Neural Gaussian Point Cloud-based SLAM

Xu Wang, Boyao Han, Xiaojun Chen +2

Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural…

cs.CV2025

RWKV-PCSSC: Exploring RWKV Model for Point Cloud Semantic Scene Completion

Wenzhe He, Xiaojun Chen, Wentang Chen +3

Semantic Scene Completion (SSC) aims to generate a complete semantic scene from an incomplete input. Existing approaches often employ dense network architectures with a high parame…

cs.CV2025

MROSS: Multi-Round Region-based Optimization for Scene Sketching

Yiqi Liang, Ying Liu, Dandan Long +1

Scene sketching is to convert a scene into a simplified, abstract representation that captures the essential elements and composition of the original scene. It requires a semantic…