activity
20242026
collaborators

5 papers

cs.CV2026

Advancing Structured Priors for Sparse-Voxel Surface Reconstruction

Ting-Hsun Chi, Chu-Rong Chen, Chi-Tun Hsu +4

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhi…

cs.CV2026

OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding

Sheng-Yu Huang, Jaesung Choe, Yu-Chiang Frank Wang +1

We propose OpenVoxel, a training-free algorithm for grouping and captioning sparse voxels for the open-vocabulary 3D scene understanding tasks. Given the sparse voxel rasterization…

cs.CV2025

3D Gaussian Inpainting with Depth-Guided Cross-View Consistency

Sheng-Yu Huang, Zi-Ting Chou, Yu-Chiang Frank Wang

When performing 3D inpainting using novel-view rendering methods like Neural Radiance Field (NeRF) or 3D Gaussian Splatting (3DGS), how to achieve texture and geometry consistency…

cs.CV2025

Data-Efficient 3D Visual Grounding via Order-Aware Referring

Tung-Yu Wu, Sheng-Yu Huang, Yu-Chiang Frank Wang

3D visual grounding aims to identify the target object within a 3D point cloud scene referred to by a natural language description. Previous works usually require significant data…

cs.CV2024

Toward Scene Graph and Layout Guided Complex 3D Scene Generation

Yu-Hsiang Huang, Wei Wang, Sheng-Yu Huang +1

Recent advancements in object-centric text-to-3D generation have shown impressive results. However, generating complex 3D scenes remains an open challenge due to the intricate rela…